private void SelectAction() { playerDinoField.StopSpin(); enemyDinoField.StopSpin(); m_playerDinosaur.SelectAction(); m_enemyDinosaur.SelectAction(); scoreBoard.SetScoreBoardText(m_playerDinosaur, m_enemyDinosaur); // m_playerDinosaur.TestPlayerSelectAction(); // m_enemyDinosaur.TestEnemySelectAction(); SetPlayerDinoSelectedActionName(); SetEnemyDinoSelectedActionName(); StartCoroutine(ProcessFirstHalfAction()); }