/// <summary> /// Function that starts the game. /// </summary> public void StartGame() { score = 0; scoreText.text = "Score: 0"; panelGameOver.SetActive(false); panelMenu.SetActive(false); player.SetActive(true); playerClass.ResetValues(); minWait = 1f; maxWait = 1.5f; CleanScene(); StartCoroutine(InstantiateCloud()); StartCoroutine(IncreaseScore()); StartCoroutine(InstantiateObject()); speed = 7f; ChangeSpeed(speed); }