private IEnumerator ProcessSecondHalfAction() { yield return(YieldHelper.waitForSeconds(1000)); m_playerDinosaur.CounterDefence(); m_enemyDinosaur.CounterDefence(); m_playerDinosaur.ProcessSecondAction(m_enemyDinosaur); m_enemyDinosaur.ProcessSecondAction(m_playerDinosaur); SetPlayerHPGauge(); SetEnemyHPGauge(); StartCoroutine(ProcessTurnBattleResult()); }