private void SelectAction()
    {
        playerDinoField.StopSpin();
        enemyDinoField.StopSpin();

        m_playerDinosaur.SelectAction();
        m_enemyDinosaur.SelectAction();

        scoreBoard.SetScoreBoardText(m_playerDinosaur, m_enemyDinosaur);

        // m_playerDinosaur.TestPlayerSelectAction();
        // m_enemyDinosaur.TestEnemySelectAction();

        SetPlayerDinoSelectedActionName();
        SetEnemyDinoSelectedActionName();

        StartCoroutine(ProcessFirstHalfAction());
    }