Esempio n. 1
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 public void Baseline()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionHelpers.Delay(CompetitionHelpers.BurstModeLoopCount);
 }
Esempio n. 2
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 public void SlowerX10()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionHelpers.Delay(10 * CompetitionHelpers.BurstModeLoopCount);
 }
Esempio n. 3
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 public void SlowerX2Run3() => CompetitionHelpers.Delay(2 * _count);
Esempio n. 4
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 public void SlowerX5() => CompetitionHelpers.Delay(5 * _count);
Esempio n. 5
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 public void SlowerX20() => CompetitionHelpers.Delay(20 * CompetitionHelpers.DefaultCount);
Esempio n. 6
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 public void Baseline() => CompetitionHelpers.Delay(_count);
Esempio n. 7
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 public void Baseline() => CompetitionHelpers.Delay(CompetitionHelpers.DefaultCount);
Esempio n. 8
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 public void SlowerX10() => CompetitionHelpers.Delay(10 * CompetitionHelpers.BurstModeLoopCount);
Esempio n. 9
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 public void Baseline() => CompetitionHelpers.Delay(CompetitionHelpers.BurstModeLoopCount);
Esempio n. 10
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 public void Baseline()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionHelpers.Delay(CompetitionHelpers.DefaultCount);
 }
Esempio n. 11
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 public void SlowerX20()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionHelpers.Delay(20 * CompetitionHelpers.DefaultCount);
 }