public IEnumerator Start()
        {
            CommonIntergrationTests common = new CommonIntergrationTests ();
            string testName = "TestSetAndGetGlobalState";

            yield return StartCoroutine(common.SetAndGetStateAndParse(false, testName));
            UnityEngine.Debug.Log (string.Format("{0}: After StartCoroutine", testName));
            yield return new WaitForSeconds (CommonIntergrationTests.WaitTimeBetweenCalls);
        }
Esempio n. 2
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        public IEnumerator Start()
        {
            CommonIntergrationTests common = new CommonIntergrationTests();
            string testName = "TestSetAndGetGlobalState";

            yield return(StartCoroutine(common.SetAndGetStateAndParse(false, testName)));

            UnityEngine.Debug.Log(string.Format("{0}: After StartCoroutine", testName));
            yield return(new WaitForSeconds(CommonIntergrationTests.WaitTimeBetweenCalls));
        }