Esempio n. 1
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 public IEnumerator Start()
 {
     CommonIntergrationTests common = new CommonIntergrationTests ();
     string TestName = "TestSecretKeyOptional";
     yield return StartCoroutine(common.DoPublishAndParse(true, TestName, "Simple message test", "Sent", false, true, true));
     UnityEngine.Debug.Log (string.Format("{0}: After StartCoroutine", TestName));
     yield return new WaitForSeconds (CommonIntergrationTests.WaitTimeBetweenCalls);
 }
Esempio n. 2
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        public IEnumerator Start()
        {
            CommonIntergrationTests common = new CommonIntergrationTests ();

            yield return StartCoroutine(common.DoPublishAndParse(SslOn, this.name, "Pubnub API Usage Example", "Sent", AsObject, WithCipher));
            UnityEngine.Debug.Log (string.Format("{0}: After StartCoroutine", this.name));
            yield return new WaitForSeconds (CommonIntergrationTests.WaitTimeBetweenCalls);
        }
Esempio n. 3
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        public IEnumerator Start()
        {
            CommonIntergrationTests common = new CommonIntergrationTests();

            yield return(StartCoroutine(common.DoPublishAndParse(SslOn, this.name, "Pubnub API Usage Example", "Sent", AsObject, WithCipher)));

            UnityEngine.Debug.Log(string.Format("{0}: After StartCoroutine", this.name));
            yield return(new WaitForSeconds(CommonIntergrationTests.WaitTimeBetweenCalls));
        }
Esempio n. 4
0
        public IEnumerator Start()
        {
            CommonIntergrationTests common = new CommonIntergrationTests();
            string TestName = "TestSecretKeyOptional";

            yield return(StartCoroutine(common.DoPublishAndParse(true, TestName, "Simple message test", "Sent", false, true, true)));

            UnityEngine.Debug.Log(string.Format("{0}: After StartCoroutine", TestName));
            yield return(new WaitForSeconds(CommonIntergrationTests.WaitTimeBetweenCalls));
        }