public override void OnDamage() { if (m_Controller.isAttacking && false) // Uninterruptable attack { m_Tile.Flash(new Color(1, 1, 0, 1), 0.25f); } else { m_Controller.AbortAttack(); m_Controller.Flinch(0.01f, 0.5f); // m_Animator.SetBool("IsFlinching", true); transform.GetComponentInChildren <LocalPositionShake>().Shake(); m_Tile.Flash(new Color(1, 0, 0, 1), 0.5f); } }