Esempio n. 1
0
 //This assumes we're returning from a cutscene or the like and do not need to reset anything
 public void ResumeGame()
 {
     _isPlaying = true;
     _dayCount  = 0;
     charCont.CharContinue(_isHappy);
     intMan.HideWarningInterface();
     intMan.HideBakingNotice();
     intMan.UpdateInterface(_curDesire, ApprovalLevelFromFloat(_dadApprovalRating), ApprovalLevelFromFloat(_craigApprovalRating), _curHappiness, _curWeek);
     StartCoroutine(TimeTick());
 }