Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        breathBar.SetActive(drowning);


        Vector3 pos = transform.position;

        pos.y += riseSpeed * Time.deltaTime * (0.5f + 0.5f * Mathf.Sin(Time.time * Mathf.PI * 2));
        transform.position = pos;


        if (drowning)
        {
            Vector3 scal = breathPivot.transform.localScale;
            scal.x = 4 - 4 * (Time.time - drownStart) / drownTime;
            breathPivot.transform.localScale = scal;



            if (Time.time > drownStart + drownTime)
            {
                CharController c = GameObject.FindGameObjectWithTag("Player").GetComponent <CharController>();
                GetComponent <AudioSource>().Play();

                GameObject.Find("_GM").GetComponent <AudioSource>().Stop();
                c.Invoke("Restart", 2);

                drowning = false;
            }
        }
    }