//This assumes we're returning from a cutscene or the like and do not need to reset anything public void ResumeGame() { _isPlaying = true; _dayCount = 0; charCont.CharContinue(_isHappy); intMan.HideWarningInterface(); intMan.HideBakingNotice(); intMan.UpdateInterface(_curDesire, ApprovalLevelFromFloat(_dadApprovalRating), ApprovalLevelFromFloat(_craigApprovalRating), _curHappiness, _curWeek); StartCoroutine(TimeTick()); }