private void Start() { _currentTimeOfDay = _startingTimeOfDay; _currentDay = _startDay; _timeOfDayUi.SetTime(_currentDay, _currentTimeOfDay); EffectStats(new Stats(_startingEnergy, _startingHappiness, _startingProductivity)); AudioService.Instance.StartMusic(); Debug.Log("Starting game..."); PickupNextCard(); _cardHolder.FlipCard(); }