private void Start()
        {
            _currentTimeOfDay = _startingTimeOfDay;
            _currentDay       = _startDay;
            _timeOfDayUi.SetTime(_currentDay, _currentTimeOfDay);

            EffectStats(new Stats(_startingEnergy, _startingHappiness, _startingProductivity));

            AudioService.Instance.StartMusic();

            Debug.Log("Starting game...");
            PickupNextCard();
            _cardHolder.FlipCard();
        }