Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (hand.hand.Count < 6)
     {
         GameObject addC = Instantiate(cardsPrefabs[Random.Range(0, cardsPrefabs.Count - 1)]);
         addC.transform.position = fakeDeck[fakeDeck.Count - 1].transform.position;
         hand.addCardToHand(addC);
     }
 }