Esempio n. 1
0
    public void HideClone()
    {
        numClones--;
        if (numClones == 0)
        {
            cloneExists = false;
        }

        GameObject currentPlayer = bm.GetCurrentBody();

        currentPlayer.SetActive(false);

        bm.SwitchToNext();
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (inTrigger)
     {
         if (Input.GetButtonDown("Action"))
         {
             bm.SwitchToNext();
         }
     }
 }