public void HideClone() { numClones--; if (numClones == 0) { cloneExists = false; } GameObject currentPlayer = bm.GetCurrentBody(); currentPlayer.SetActive(false); bm.SwitchToNext(); }
// Update is called once per frame void Update() { if (inTrigger) { if (Input.GetButtonDown("Action")) { bm.SwitchToNext(); } } }