public override void StartEvent() { Text = "Typical. Robots."; ConversationActor = Actors.AI_Plant_PLANTO(); AddContinueChoice(); }
public override void PlayEvent() { Text = "Typical. Robots."; EventActor = Actors.AI_Plant_PLANTO(); NewContinueChoice(); }
public override void StartEvent() { Text = "All life on Earth exists because of us. Stop distracting us. Do you want everything to die?"; ConversationActor = Actors.AI_Plant_PLANTO(); { var choice = NewEventChoice("[hurt] affirmative."); choice.AddNextEvent <Plant_A_Interaction_2>(); } }