Esempio n. 1
0
    protected void AddActorButton_Click(object sender, EventArgs e)
    {
        string firstName = FirstNameTextBox.Text.Trim();
        string lastName  = LastNameTextBox.Text.Trim();

        if (firstName != "" && lastName != "")
        {
            int country = int.Parse(CountriesDropDownList.SelectedValue);
            int bYear   = int.Parse(BornYearTextBox.Text.Trim());

            string pic = "";
            if (PhotoFileUpload.PostedFile != null)
            {
                if (PhotoFileUpload.PostedFile.FileName.Trim().Length > 0 && PhotoFileUpload.PostedFile.ContentLength > 0)
                {
                    pic = Path.GetFileName(PhotoFileUpload.PostedFile.FileName.Trim());

                    string dir  = Server.MapPath("~/Pictures/Actors/");
                    string file = Path.GetFileName(PhotoFileUpload.PostedFile.FileName.Trim());

                    PhotoFileUpload.PostedFile.SaveAs(dir + file);
                }
            }

            Actor a1 = new Actor(0, firstName, lastName, bYear, country, pic);

            Actors.AddActor(a1);

            int actorID = Actors.GetLastActorID();

            Response.Redirect("/Pages/OneActor.aspx?aid=" + actorID);
        }
    }
Esempio n. 2
0
        internal void AddActor(Actor actor)
        {
            allActors.Add(actor);
            Actors.AddActor(actor);


            DrawList.Add(actor);
            DrawListLookUp.Add(actor.Id, actor);

            if (!textures.ContainsKey(actor.GetComponent <Sprite>().Data.TexturePath))
            {
                textures.Add(actor.GetComponent <Sprite>().Data.TexturePath, Calamity.Instance.ContentManager.GetTexture2D(actor.GetComponent <Sprite>().Data.TexturePath));
            }
        }
 internal void AddActor(Actor actor)
 {
     if (OutPhaseList.Count == 0)
     {
         actor.Id = Actors.GetCount();
         foreach (Component component in actor.components)
         {
             component.Owner = actor;
         }
         Actors.AddActor(actor);
         SortActor(actor);
     }
     if (OutPhaseList.Count > 0)
     {
         var tempID = OutPhaseList.Dequeue();
         actor.Id = tempID;
         Actors.actors[tempID] = actor;
         foreach (Component component in actor.components)
         {
             component.Owner = actor;
         }
         SortActor(actor);
     }
 }