public override void StartEvent()
    {
        Text = "Typical. Robots.";
        ConversationActor = Actors.AI_Plant_PLANTO();

        AddContinueChoice();
    }
Exemple #2
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    public override void PlayEvent()
    {
        Text       = "Typical. Robots.";
        EventActor = Actors.AI_Plant_PLANTO();

        NewContinueChoice();
    }
    public override void StartEvent()
    {
        Text = "All life on Earth exists because of us. Stop distracting us. Do you want everything to die?";
        ConversationActor = Actors.AI_Plant_PLANTO();

        {
            var choice = NewEventChoice("[hurt] affirmative.");
            choice.AddNextEvent <Plant_A_Interaction_2>();
        }
    }