public override void Add(_3DComponent item)
 {
     m_Elements.Add(item);
     item.Scene = this;
     if (this.Parent != null)
     {
         item.Initialize();
     }
 }
 public override void Add(_3DComponent item)
 {
     m_Elements.Add(item);
     item.Scene = this;
     if (this.Parent != null)
     {
         item.Initialize();
     }
 }
 public void Remove(_3DComponent item)
 {
     m_Elements.Remove(item);
 }
 public abstract void Add(_3DComponent item);
 public void Remove(_3DComponent item)
 {
     m_Elements.Remove(item);
 }
Exemple #6
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 public abstract void Add(_3DComponent item);
 public override void Add(_3DComponent item)
 {
     //needs this to be a ThreeDScene, however the city renderer cannot have elements added to it!
 }
 private void SetPreview(_3DComponent component)
 {
     if (this.Preview != null){
         Scene.Remove(Preview);
     }
     this.Preview = component;
     Scene.Add(component);
 }