static void RotateHandler( Player player, Command cmd )
        {
            CopyState originalInfo = player.GetCopyInformation();
            if( originalInfo == null ) {
                player.MessageNow( "Nothing to rotate! Copy something first." );
                return;
            }

            int degrees;
            if( !cmd.NextInt( out degrees ) || (degrees != 90 && degrees != -90 && degrees != 180 && degrees != 270) ) {
                CdRotate.PrintUsage( player );
                return;
            }

            string axisName = cmd.Next();
            Axis axis = Axis.Z;
            if( axisName != null ) {
                switch( axisName.ToLower() ) {
                    case "x":
                        axis = Axis.X;
                        break;
                    case "y":
                        axis = Axis.Y;
                        break;
                    case "z":
                    case "h":
                        axis = Axis.Z;
                        break;
                    default:
                        CdRotate.PrintUsage( player );
                        return;
                }
            }

            // allocate the new buffer
            Block[, ,] oldBuffer = originalInfo.Buffer;
            Block[, ,] newBuffer;

            if( degrees == 180 ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 2 )];

            } else if( axis == Axis.X ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 )];

            } else if( axis == Axis.Y ) {
                newBuffer = new Block[oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 )];

            } else { // axis == Axis.Z
                newBuffer = new Block[oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 )];
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo, newBuffer );

            // construct the rotation matrix
            int[,] matrix = new[,]{
                {1,0,0},
                {0,1,0},
                {0,0,1}
            };

            int a, b;
            switch( axis ) {
                case Axis.X:
                    a = 1;
                    b = 2;
                    break;
                case Axis.Y:
                    a = 0;
                    b = 2;
                    break;
                default:
                    a = 0;
                    b = 1;
                    break;
            }

            switch( degrees ) {
                case 90:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = -1;
                    matrix[b, a] = 1;
                    break;
                case 180:
                    matrix[a, a] = -1;
                    matrix[b, b] = -1;
                    break;
                case -90:
                case 270:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = 1;
                    matrix[b, a] = -1;
                    break;
            }

            // apply the rotation matrix
            for( int x = oldBuffer.GetLength( 0 ) - 1; x >= 0; x-- ) {
                for( int y = oldBuffer.GetLength( 1 ) - 1; y >= 0; y-- ) {
                    for( int z = oldBuffer.GetLength( 2 ) - 1; z >= 0; z-- ) {
                        int nx = (matrix[0, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[0, 0] > 0 ? x : 0)) +
                                 (matrix[0, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[0, 1] > 0 ? y : 0)) +
                                 (matrix[0, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[0, 2] > 0 ? z : 0));
                        int ny = (matrix[1, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[1, 0] > 0 ? x : 0)) +
                                 (matrix[1, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[1, 1] > 0 ? y : 0)) +
                                 (matrix[1, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[1, 2] > 0 ? z : 0));
                        int nz = (matrix[2, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[2, 0] > 0 ? x : 0)) +
                                 (matrix[2, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[2, 1] > 0 ? y : 0)) +
                                 (matrix[2, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[2, 2] > 0 ? z : 0));
                        newBuffer[nx, ny, nz] = oldBuffer[x, y, z];
                    }
                }
            }

            player.Message( "Rotated copy (slot {0}) by {1} degrees around {2} axis.",
                            info.Slot + 1, degrees, axis );
            player.SetCopyInformation( info );
        }
        static void CopyCallback( Player player, Vector3I[] marks, object tag )
        {
            int sx = Math.Min( marks[0].X, marks[1].X );
            int ex = Math.Max( marks[0].X, marks[1].X );
            int sy = Math.Min( marks[0].Y, marks[1].Y );
            int ey = Math.Max( marks[0].Y, marks[1].Y );
            int sz = Math.Min( marks[0].Z, marks[1].Z );
            int ez = Math.Max( marks[0].Z, marks[1].Z );
            BoundingBox bounds = new BoundingBox( sx, sy, sz, ex, ey, ez );

            int volume = bounds.Volume;
            if( !player.CanDraw( volume ) ) {
                player.MessageNow( String.Format( "You are only allowed to run commands that affect up to {0} blocks. This one would affect {1} blocks.",
                                               player.Info.Rank.DrawLimit, volume ) );
                return;
            }

            // remember dimensions and orientation
            CopyState copyInfo = new CopyState( marks[0], marks[1] );

            Map map = player.WorldMap;
            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );

            for( int x = sx; x <= ex; x++ ) {
                for( int y = sy; y <= ey; y++ ) {
                    for( int z = sz; z <= ez; z++ ) {
                        copyInfo.Buffer[x - sx, y - sy, z - sz] = map.GetBlock( x, y, z );
                    }
                }
            }

            copyInfo.OriginWorld = playerWorld.Name;
            copyInfo.CopyTime = DateTime.UtcNow;
            player.SetCopyInformation( copyInfo );

            player.MessageNow( "{0} blocks copied into slot #{1}. You can now &H/Paste",
                               volume, player.CopySlot + 1 );
            player.MessageNow( "Origin at {0} {1}{2} corner.",
                               (copyInfo.Orientation.X == 1 ? "bottom" : "top"),
                               (copyInfo.Orientation.Y == 1 ? "south" : "north"),
                               (copyInfo.Orientation.Z == 1 ? "east" : "west") );

            Logger.Log( LogType.UserActivity,
                        "{0} copied {1} blocks from {2} (between {3} and {4}).",
                        player.Name, volume, playerWorld.Name,
                        bounds.MinVertex, bounds.MaxVertex );
        }
        static void MirrorHandler( Player player, Command cmd )
        {
            CopyState originalInfo = player.GetCopyInformation();
            if( originalInfo == null ) {
                player.MessageNow( "Nothing to flip! Copy something first." );
                return;
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo );

            bool flipX = false, flipY = false, flipH = false;
            string axis;
            while( (axis = cmd.Next()) != null ) {
                foreach( char c in axis.ToLower() ) {
                    if( c == 'x' ) flipX = true;
                    if( c == 'y' ) flipY = true;
                    if( c == 'z' ) flipH = true;
                }
            }

            if( !flipX && !flipY && !flipH ) {
                CdMirror.PrintUsage( player );
                return;
            }

            Block block;

            if( flipX ) {
                int left = 0;
                int right = info.Dimensions.X - 1;
                while( left < right ) {
                    for( int y = info.Dimensions.Y - 1; y >= 0; y-- ) {
                        for( int z = info.Dimensions.Z - 1; z >= 0; z-- ) {
                            block = info.Buffer[left, y, z];
                            info.Buffer[left, y, z] = info.Buffer[right, y, z];
                            info.Buffer[right, y, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipY ) {
                int left = 0;
                int right = info.Dimensions.Y - 1;
                while( left < right ) {
                    for( int x = info.Dimensions.X - 1; x >= 0; x-- ) {
                        for( int z = info.Dimensions.Z - 1; z >= 0; z-- ) {
                            block = info.Buffer[x, left, z];
                            info.Buffer[x, left, z] = info.Buffer[x, right, z];
                            info.Buffer[x, right, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipH ) {
                int left = 0;
                int right = info.Dimensions.Z - 1;
                while( left < right ) {
                    for( int x = info.Dimensions.X - 1; x >= 0; x-- ) {
                        for( int y = info.Dimensions.Y - 1; y >= 0; y-- ) {
                            block = info.Buffer[x, y, left];
                            info.Buffer[x, y, left] = info.Buffer[x, y, right];
                            info.Buffer[x, y, right] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipX ) {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along all axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) and Y (north/south) axes." );
                    }
                } else {
                    if( flipH ) {
                        player.Message( "Flipped copy along X (east/west) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) axis." );
                    }
                }
            } else {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along Y (north/south) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along Y (north/south) axis." );
                    }
                } else {
                    player.Message( "Flipped copy along Z (vertical) axis." );
                }
            }

            player.SetCopyInformation( info );
        }