Exemple #1
0
 public static void blockSquash(object sender, PlayerPlacingBlockEventArgs e)
 {
     try {
         Player player = e.Player;
         World  world  = player.World;
         if (null == world)
         {
             return;
         }
         lock (world.SyncRoot) {
             if (null != world.Map && world.IsLoaded && world.plantPhysics)
             {
                 if (e.NewBlock == Block.Plant)
                 {
                     world.AddPhysicsTask(new PlantTask(world, ( short )e.Coords.X, ( short )e.Coords.Y, ( short )e.Coords.Z), PlantTask.GetRandomDelay());
                 }
                 Vector3I z = new Vector3I(e.Coords.X, e.Coords.Y, e.Coords.Z - 1);
                 if (world.Map.GetBlock(z) == Block.Grass && e.NewBlock != Block.Air)
                 {
                     world.Map.QueueUpdate(new BlockUpdate(null, z, Block.Dirt));
                 }
                 else if (Physics.CanSquash(world.Map.GetBlock(z)) && e.NewBlock != Block.Air)
                 {
                     e.Result = CanPlaceResult.Revert;
                     Player.RaisePlayerPlacedBlockEvent(player, world.Map, z, world.Map.GetBlock(z), e.NewBlock, BlockChangeContext.Physics);
                     world.Map.QueueUpdate(new BlockUpdate(null, z, e.NewBlock));
                 }
             }
         }
     } catch (Exception ex) {
         Logger.Log(LogType.SeriousError, "BlockSquash" + ex);
     }
 }
Exemple #2
0
        public void blockUpdate(int index, Block type)
        {
            short x = 0;
            short y = 0;
            short z = 0;

            if (Math.Abs(marks[1].X - marks[0].X) > Math.Abs(marks[1].Y - marks[0].Y))
            {
                if (marks[0].X < marks[1].X)
                {
                    x = (short)(PixelPos.X + (index / 8));
                    y = (short)PixelPos.Y;
                    z = (short)(PixelPos.Z + (index % 8));
                }
                else
                {
                    x = (short)(PixelPos.X - (index / 8));
                    y = (short)PixelPos.Y;
                    z = (short)(PixelPos.Z + (index % 8));
                }
            }
            else if (Math.Abs(marks[1].X - marks[0].X) < Math.Abs(marks[1].Y - marks[0].Y))
            {
                if (marks[0].Y < marks[1].Y)
                {
                    x = (short)PixelPos.X;
                    y = (short)(PixelPos.Y + (index / 8));
                    z = (short)(PixelPos.Z + (index % 8));
                }
                else
                {
                    x = (short)PixelPos.X;
                    y = (short)(PixelPos.Y - (index / 8));
                    z = (short)(PixelPos.Z + (index % 8));
                }
            }
            else
            {
                return;
            }

            if (type != Block.Air) //exclude air / gaps in the cuboid
            {
                Player.RaisePlayerPlacedBlockEvent(player,
                                                   world.Map, new Vector3I(x, y, z - 1),
                                                   world.Map.GetBlock(x, y, z - 1), type,
                                                   BlockChangeContext.Drawn);
                world.Map.QueueUpdate(new BlockUpdate(null, x, y, (short)(z - 1), type));
                blockCount++;
            }
        }
Exemple #3
0
        private static void DrawOneBlock(Player player, Map map, Block drawBlock, Vector3I coord,
                                         BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState)
        {
            if (map == null)
            {
                return;
            }
            if (player == null)
            {
                throw new ArgumentNullException("player");
            }

            if (!map.InBounds(coord))
            {
                return;
            }
            Block block = map.GetBlock(coord);

            if (block == drawBlock)
            {
                return;
            }

            if (player.CanPlace(map, coord, drawBlock, context) != CanPlaceResult.Allowed)
            {
                blocksDenied++;
                return;
            }

            map.QueueUpdate(new BlockUpdate(null, coord, drawBlock));
            Player.RaisePlayerPlacedBlockEvent(player, map, coord, block, drawBlock, context);

            if (!undoState.IsTooLargeToUndo)
            {
                if (!undoState.Add(coord, block))
                {
                    player.Message("NOTE: This draw command is too massive to undo.");
                    player.LastDrawOp = null;
                }
            }
            blocks++;
        }
Exemple #4
0
        public static void PlayerClickedDoor(object sender, PlayerClickedEventArgs e)
        {
            //after 10s, revert effects of /DoorCheck
            if ((DateTime.Now - e.Player.Info.doorCheckTime).TotalSeconds > 10 && e.Player.Info.doorCheckTime != DateTime.MaxValue)
            {
                e.Player.Info.doorCheckTime  = DateTime.MaxValue;
                e.Player.Info.isDoorChecking = false;
            }
            Zone[] allowed, denied;
            if (e.Player.WorldMap.Zones.CheckDetailed(e.Coords, e.Player, out allowed, out denied))
            {
                foreach (Zone zone in allowed)
                {
                    if (zone.Name.StartsWith("Door_"))
                    {
                        Player.RaisePlayerPlacedBlockEvent(e.Player, e.Player.WorldMap, e.Coords, e.Block, e.Block, BlockChangeContext.Manual);

                        //if player is checking a door, print the door info instead of opening it
                        if (e.Player.Info.isDoorChecking)
                        {
                            e.Player.Message(zone.Name);
                            e.Player.Message("Created by {0} on {1}", zone.CreatedBy, zone.CreatedDate);
                            return;
                        }

                        lock (openDoorsLock)
                        {
                            if (!openDoors.Contains(zone))
                            {
                                openDoor(zone, e.Player);
                                openDoors.Add(zone);
                            }
                        }
                    }
                }
            }
        }
 private static void PlaceHandler(Player player, CommandReader cmd) {
     bool isConsole = (player == Player.Console);
     if (isConsole && cmd.Count < 6) {
         player.Message("When used by console /Place requires a world name.");
         player.Message("/Place [x] [y] [z] [block] [world]");
         return;
     }
     Block block = Block.Stone;
     if (!isConsole && player.LastUsedBlockType != Block.None)
     	block = player.LastUsedBlockType;
     Vector3I coords;
     int x, y, z;
     if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out z)) {
         if (cmd.HasNext) {
             string last = cmd.Next();
             if (!Map.GetBlockByName(last, false, out block)) {
                 player.Message("\"{0}\" is not a valid block type", last);
                 return;
             }
         }
         coords = new Vector3I(x, y, z);
     } else if (isConsole) {
         player.Message("Invalid coordinates!");
         return;
     } else {
         cmd.Rewind();
         if (cmd.HasNext) {
             string last = cmd.Next();
             if (!Map.GetBlockByName(last, false, out block)) {
                 player.Message("\"{0}\" is not a valid block type", last);
                 return;
             }
         }
         coords = new Vector3I(player.Position.X / 32, player.Position.Y / 32, (player.Position.Z - 64) / 32);
     }
     World world;
     if (player == Player.Console) {
         string worldName = cmd.Next();
         if (string.IsNullOrEmpty(worldName)) {
             player.Message("Console must specify a world!");
         }
         world = WorldManager.FindWorldOrPrintMatches(player, worldName);
         if (world == null)
             return;
     } else {
         world = player.World;
     }
     bool unLoad = false;
     if (!world.IsLoaded) {
         world.LoadMap();
         unLoad = true;
     }
     coords.X = Math.Min(world.map.Width - 1, Math.Max(0, coords.X));
     coords.Y = Math.Min(world.map.Length - 1, Math.Max(0, coords.Y));
     coords.Z = Math.Min(world.map.Height - 1, Math.Max(0, coords.Z));
     
     if (player == Player.Console) {
         BlockUpdate blockUpdate = new BlockUpdate(player, coords, block);
         player.Info.ProcessBlockPlaced((byte)block);
         world.map.QueueUpdate(blockUpdate);
         player.RaisePlayerPlacedBlockEvent(player, world.map, coords, block, world.map.GetBlock(coords), BlockChangeContext.Manual, true);
     } else {
         player.SendNow(Packet.MakeSetBlock(coords, block, player));
         player.PlaceBlockWithEvents(coords, ClickAction.Build, block);
     }
     if (!isConsole) 
         player.Message("{0} placed at {1}", block.ToString(), coords.ToString());
     if (unLoad) {
         world.UnloadMap(true);
     }
 }