Exemple #1
0
        public int CompareTo(object obj)
        {
            if (obj is IntersectionInvolved)
            {
                IntersectionInvolved ii = (IntersectionInvolved)obj;

                if (this.TurnDirection == ii.TurnDirection)
                {
                    if (this.Exit != null && ii.Exit == null)
                    {
                        return(-1);
                    }
                    else if (ii.Exit != null && ii.Exit != null)
                    {
                        return(0);
                    }
                    else if (ii.Exit == null && ii.Exit != null)
                    {
                        return(1);
                    }
                    else
                    {
                        return(0);
                    }
                }
                else
                {
                    return(this.TurnDirection.CompareTo(ii.TurnDirection));
                }
            }
            else
            {
                return(-1);
            }
        }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="turnFinal"></param>
 public ZoneAreaEntryMonitor(ArbiterPerimeterWaypoint turnFinal, ArbiterInterconnect ai, bool isOurs, 
     IntersectionMonitor globalMonitor, IntersectionInvolved involved)
 {
     this.finalWaypoint = turnFinal;
     this.entryPolygon = this.GenerateEntryMonitorPolygon(ai);
     this.failedTimer = new Stopwatch();
     this.isOurs = isOurs;
     this.globalMonitor = globalMonitor;
     this.involved = involved;
 }
Exemple #3
0
        public override bool Equals(object obj)
        {
            if (obj is IntersectionInvolved)
            {
                IntersectionInvolved other = (IntersectionInvolved)obj;
                return(other.Area.Equals(this.Area));
            }

            return(false);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="globalMonitor"></param>
        /// <param name="involved"></param>
        public DominantLaneEntryMonitor(IntersectionMonitor globalMonitor, IntersectionInvolved involved)
        {
            this.waitingTimer = new Stopwatch();
            this.globalMonitor = globalMonitor;
            this.lane = (ArbiterLane)involved.Area;
            this.involved = involved;

            if (involved.Exit != null)
                this.exit = (ArbiterWaypoint)involved.Exit;
            else
                this.exit = null;

            if (this.exit != null)
            {
                // create the polygon
                this.exitPolygon = this.ExitPolygon();
            }
        }