public LoadLevel(String filename, Scene scene) { this.scene = (Game1) scene; ParseCSV(ReadFile(filename)); SortBricks(); //sort bricks before generating brick positions; GenerateBrickPos(); }
public KinectManager(Scene s) { scene = (Game1) s; try { KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged; DiscoverKinectSensor(); Debug.WriteLineIf(scene.debugging, kinect.Status); joint = scene.game.Content.Load<Texture2D>("Sprites/joint"); hand = scene.game.Content.Load<Texture2D>("Sprites/hand"); } catch (Exception e) { Debug.WriteLine(e.ToString()); } }
public Player(Scene scene) { this.scene = (Game1)scene; width = scene.game.GraphicsDevice.Viewport.Width; height = scene.game.GraphicsDevice.Viewport.Height; }
public Text(Scene scene) { this.scene = scene; }