public JumpState(PlayerJump playerJump)
 {
     _playerJump = playerJump;
 }
 public AirJumpState(PlayerJump playerJump) : base(playerJump)
 {
 }
 public RecoveryJumpState(PlayerJump playerJump) : base(playerJump)
 {
 }
 public ImpulseJumpState(PlayerJump playerJump) : base(playerJump)
 {
 }
 public GroundedJumpState(PlayerJump playerJump) : base(playerJump)
 {
 }