GetAllCurves() private méthode

private GetAllCurves ( AnimationClip clip ) : UnityEditor.AnimationClipCurveData[]
clip UnityEngine.AnimationClip
Résultat UnityEditor.AnimationClipCurveData[]
Exemple #1
0
        public static AnimationClipCurveData[] GetAllCurves(AnimationClip clip)
        {
            bool includeCurveData = true;

            return(AnimationUtility.GetAllCurves(clip, includeCurveData));
        }