GetAllCurves() private method

private GetAllCurves ( AnimationClip clip ) : UnityEditor.AnimationClipCurveData[]
clip UnityEngine.AnimationClip
return UnityEditor.AnimationClipCurveData[]
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        public static AnimationClipCurveData[] GetAllCurves(AnimationClip clip)
        {
            bool includeCurveData = true;

            return(AnimationUtility.GetAllCurves(clip, includeCurveData));
        }