public override void Die() { //Debug.Log("Enemy died. Calling encounter.OnenemyDie"); Encounter.OnEnemyDie(); //Energy = MaxEnergy; }
public override void Death() { base.Death(); Encounter.OnEnemyDeath(); }
public override void Die() { Encounter.OnEnemyDie(); Energy = MaxEnergy; Debug.Log("Character died was enemy"); }
public override void Die() { base.Die(); Encounter.OnEnemyDie(); Energy = MaxEnerngy; }