private void Initialize(RagePixelState state) { if (!_initialized) { _initialized = true; _size = Utility.FloorToInt(state.Sprite.textureRect.size); } }
public Brush(Texture2D texture, Rect area) { Size = Utility.FloorToInt(area.width, area.height); Colors = texture.GetPixels((int)area.xMin, (int)area.yMin, Size.x, Size.y); }