protected override void OnKeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.Escape) { Application.Exit(); return; } if (e.KeyCode == Keys.Enter) { t.Enabled = true; } if (e.KeyCode == Keys.W) { left.setY(left.getY() - left.getSpeed()); } if (e.KeyCode == Keys.S) { left.setY(left.getY() + left.getSpeed()); } if (e.KeyCode == Keys.Up) { right.setY(right.getY() - right.getSpeed()); } if (e.KeyCode == Keys.Down) { right.setY(right.getY() + right.getSpeed()); } }