Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here

            if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                play = true;
            }

            ball.AnimateBall(gameTime);
            if (ball.isDestroyed)
            {
                ball.AnimateExplosion(gameTime);
                leftPaddle.SetStartPosition();
                rightPaddle.SetStartPosition();
            }
            if (play)
            {
                CheckCollisions(gameTime);
                ball.Move();

                ResponseToInput();


                rightPaddle.CheckIfHitted(gameTime);
                leftPaddle.CheckIfHitted(gameTime);
            }

            base.Update(gameTime);
        }