/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } // TODO: Add your update logic here if (Keyboard.GetState().IsKeyDown(Keys.Space)) { play = true; } ball.AnimateBall(gameTime); if (ball.isDestroyed) { ball.AnimateExplosion(gameTime); leftPaddle.SetStartPosition(); rightPaddle.SetStartPosition(); } if (play) { CheckCollisions(gameTime); ball.Move(); ResponseToInput(); rightPaddle.CheckIfHitted(gameTime); leftPaddle.CheckIfHitted(gameTime); } base.Update(gameTime); }