public void Play() { if (m_IsPlaying) { return; } this.Initilize(); NRKernalUpdater.Instance.OnUpdate += UpdateTexture; NRRgbCamera.Play(); m_IsPlaying = true; }
public void Play() { if (m_IsPlaying) { return; } NRRgbCamera.OnImageUpdate += OnFrameUpdated; InternalUpdater.Instance.OnUpdate += UpdateTexture; NRRgbCamera.Play(); m_IsPlaying = true; }
private void Initilize() { if (m_IsInitilized) { return; } OnCreated(); NRRgbCamera.Regist(this); m_IsInitilized = true; }
/// <summary> Creates RGB camera proxy. </summary> /// <returns> The new RGB camera proxy. </returns> public static NativeCameraProxy CreateRGBCameraProxy() { NativeCameraProxy controller; if (!m_CameraControllerDict.TryGetValue(NRRgbCamera.ID, out controller)) { controller = new NRRgbCamera(); m_CameraControllerDict.Add(NRRgbCamera.ID, controller); } return(controller); }
public void Stop() { if (!m_IsPlaying) { return; } NRRgbCamera.OnImageUpdate -= OnFrameUpdated; InternalUpdater.Instance.OnUpdate -= UpdateTexture; NRRgbCamera.Stop(); m_IsPlaying = false; }
private void Initilize() { if (m_IsInitilized) { return; } if (m_texture == null) { m_texture = CreateTex(); } NRRgbCamera.Regist(this); m_IsInitilized = true; }
public void Stop() { if (!m_IsInitilized) { return; } NRRgbCamera.UnRegist(this); this.Pause(); NRRgbCamera.Stop(); GameObject.Destroy(m_texture); m_texture = null; m_IsInitilized = false; }
private void UpdateTexture() { if (!DidUpdateThisFrame || !IsPlaying) { return; } RGBRawDataFrame rgbRawDataFrame = NRRgbCamera.GetRGBFrame(); if (rgbRawDataFrame.data == null) { Debug.LogError("Get Rgb camera data faild..."); return; } OnLoadRawTextureData(rgbRawDataFrame); }
public void Stop() { if (!m_IsInitilized) { return; } NRRgbCamera.UnRegist(this); NRRgbCamera.Stop(); this.Pause(); this.OnStopped(); FrameCount = 0; m_IsPlaying = false; m_IsInitilized = false; }
private void UpdateTexture() { if (!NRRgbCamera.HasFrame()) { return; } RGBRawDataFrame rgbRawDataFrame = NRRgbCamera.GetRGBFrame(); m_texture.LoadRawTextureData(rgbRawDataFrame.data); m_texture.Apply(); CurrentFrame.timeStamp = rgbRawDataFrame.timeStamp; CurrentFrame.texture = m_texture; FrameCount++; OnUpdate?.Invoke(CurrentFrame); }
private void UpdateTexture() { if (!NRRgbCamera.HasFrame()) { return; } RGBRawDataFrame rgbRawDataFrame = NRRgbCamera.GetRGBFrame(); if (m_texture == null || m_texture.width != NRRgbCamera.Resolution.width || m_texture.height != NRRgbCamera.Resolution.height) { m_texture = new Texture2D(NRRgbCamera.Resolution.width, NRRgbCamera.Resolution.height, TextureFormat.RGB24, false); } m_texture.LoadRawTextureData(rgbRawDataFrame.data); m_texture.Apply(); CurrentFrame.timeStamp = rgbRawDataFrame.timeStamp; CurrentFrame.texture = m_texture; if (OnUpdate != null) { OnUpdate(CurrentFrame); } }
/** * @brief Release the rgb camera. */ public void Release() { NRRgbCamera.Release(); }
/** * @brief Stop rgb camera. */ public void Stop() { NRRgbCamera.Stop(); StopCoroutine("RefreshTex"); }
/** * @brief Start to play rgb camera. */ public void Play() { NRRgbCamera.Play(); StopCoroutine("RefreshTex"); StartCoroutine("RefreshTex"); }
public void Dispose() { NRRgbCamera.Release(); GameObject.Destroy(m_texture); }