public void Stop() { if (!m_IsInitilized) { return; } NRRgbCamera.UnRegist(this); this.Pause(); NRRgbCamera.Stop(); GameObject.Destroy(m_texture); m_texture = null; m_IsInitilized = false; }
public void Stop() { if (!m_IsInitilized) { return; } NRRgbCamera.UnRegist(this); NRRgbCamera.Stop(); this.Pause(); this.OnStopped(); FrameCount = 0; m_IsPlaying = false; m_IsInitilized = false; }