Exemple #1
0
        public static void Main()
        {
            //Open the game window
            SwinGame.OpenGraphicsWindow("Bejeweled", 750, 630);             //549, 700
            UIController.LoadResources();

            SwinGame.PlayMusic(UIController.GameMusic("Background"));

            //generate blocks for the board
            GameController.Board.GenerateBlock();

            //check for matching, delete matching blocks and generate new blocks until there is no matching blocks in it
            while (GameController.Board.CheckMatching())
            {
                GameController.Board.CheckMatching();
                GameController.Board.GenerateBlock();
            }

            //initialize the score to 0
            GameController.Board.Score = 0;

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested() && GameController.GameState != GameState.Quitting)
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.Black);

                if (GameController.GameState == GameState.ViewingGameMenu)
                {
                    UIController.DrawMenuPage();
                    GameController.HandleUserInput();
                }

                //show the instruction page
                if (GameController.GameState == GameState.ViewingGameInstruction)
                {
                    UIController.DrawInstructionPage();
                    GameController.HandleUserInput();
                }

                //if player chose to start the game, display the board and start the game
                if (GameController.GameState == GameState.PlayingGame)
                {
                    //Draw game board
                    GameController.Board.DrawBoard();

                    SwinGame.StopMusic();

                    //when time reaches 1 minute, show the final score page
                    if (UIController.TimeTicks >= UIController.EndTime)
                    {
                        GameController.GameState = GameState.EndingGame;
                        SwinGame.PlaySoundEffect(UIController.GameSound("endgame"));
                    }

                    GameController.HandleUserInput();
                    GameController.Board.GenerateBlock2();
                }

                if (GameController.GameState == GameState.ViewingHighScore)
                {
                    UIController.DrawRanking();
                    HighScore.DrawHighScores();
                    GameController.HandleRankinginput();
                }


                //if the game ends, show the final score page
                if (GameController.GameState == GameState.EndingGame)
                {
                    UIController.DrawEndGame();
                    HighScore.ReadUserScore(GameController.Board.Score);


                    //GameController.HandleUserInput ();
                    //GameController.HandleEndOfGameInput ();

                    //HighScore.ReadUserScore (GameController.Board.Score);
                }

                if (GameController.GameState == GameState.EndingRanking)
                {
                    UIController.DrawEndRanking();
                    HighScore.DrawHighScores();
                    GameController.HandleEndOfGameInput();
                }

                SwinGame.RefreshScreen(60);
                SwinGame.UpdateAllSprites();
            }

            UIController.FreeResources();
        }