public void Play(List <CalibratedInkSample> samples)
        {
            _Animator = new InkAnimator(samples);
            _Animator.Play();

            //notify the start event (synchronously so that the list of samples can't be changed on us)
            Invoke(new ReplayStartHandler(OnReplayStart), samples);
        }
        public void Play(List<CalibratedInkSample> samples)
        {
            _Animator = new InkAnimator(samples);
            _Animator.Play();

            //notify the start event (synchronously so that the list of samples can't be changed on us)
            Invoke(new ReplayStartHandler(OnReplayStart), samples);
        }