public void Play(List <CalibratedInkSample> samples) { _Animator = new InkAnimator(samples); _Animator.Play(); //notify the start event (synchronously so that the list of samples can't be changed on us) Invoke(new ReplayStartHandler(OnReplayStart), samples); }
public void Play(List<CalibratedInkSample> samples) { _Animator = new InkAnimator(samples); _Animator.Play(); //notify the start event (synchronously so that the list of samples can't be changed on us) Invoke(new ReplayStartHandler(OnReplayStart), samples); }