void Turn(Player player)
        {
            if (player.human)
            {
                UserInterface.BetweenDayStatusChoice(player, currentDay, days[currentDay], store, duration, difficulty);
            }
            else
            {
                player.AITurn(random, store, player);
                UserInterface.AIdentify(player);
            }
            double daysProfit = CustomersDrink(player, days[currentDay], player.human);

            //player.wallet.Money = daysProfit;  legacy.
            IceMelts(player);
            UserInterface.PressEnter();
            Console.ReadLine();
            Console.Clear();
        }