private void GenerateClients() { int i; for (i = 1; i < 100; i++) { Ai Dude = new Ai(day, playerEins); if (playerEins.CheckPitchers() >= 0) { switch (Dude.DidTheyBuy()) { case 1: IncreaseCupsBought(); if ((cupsBought >= 1) && (cupsBought % 12 == 0) && (playerEins.CheckPitchers() > 0)) { playerEins.UsePitcher(); } else if (playerEins.CheckPitchers() == 0) { cupsBought = cupsBought - 1; break; } else { break; } break; default: break; } } else { break; } } }