void Turn(Player player) { if (player.human) { UserInterface.BetweenDayStatusChoice(player, currentDay, days[currentDay], store, duration, difficulty); } else { player.AITurn(random, store, player); UserInterface.AIdentify(player); } double daysProfit = CustomersDrink(player, days[currentDay], player.human); //player.wallet.Money = daysProfit; legacy. IceMelts(player); UserInterface.PressEnter(); Console.ReadLine(); Console.Clear(); }