void Start() { m_gameManager = FindObjectOfType <GameManager>(); m_actionSystem = FindObjectOfType <ActionSystem>(); UpdateUI(); }
private void InitGame() { m_actionSystem = FindObjectOfType <ActionSystem>(); m_mainMenu = FindObjectOfType <MainMenu>(); LoadSave(); }
void Awake() { m_gameManager = FindObjectOfType <GameManager>(); m_actionSystem = FindObjectOfType <ActionSystem>(); m_mainMenu = FindObjectOfType <MainMenu>(); m_vfxManager = FindObjectOfType <VfxManager>(); m_body = GetComponent <Rigidbody>(); m_destinations = new List <Vector3>(); m_defPos = transform.position; SetDefault(); }
// Use this for initialization void Start() { m_player = FindObjectOfType <Player>(); m_actionSystem = FindObjectOfType <ActionSystem>(); }