public void LoadMenu() { if (m_actionSystem.GetWinState()) { m_curProgress.m_level++; SaveGame(); } Time.timeScale = 1; m_mainMenu.UpdateUI(); FindObjectOfType <Player>().SetDefault(); FindObjectOfType <Field>().Reset(); FindObjectOfType <CameraMovement>().SetDefault(); }
public void EnableFinalPanel() { m_panelPause.SetActive(false); m_finalPanel.SetActive(true); if (m_actionSystem.GetWinState()) { m_finalPanelTextLose.SetActive(false); m_finalPanelTextWin.SetActive(true); } else { m_finalPanelTextWin.SetActive(false); m_finalPanelTextLose.SetActive(true); } }