예제 #1
0
파일: MainMenu.cs 프로젝트: Fonarist/Jelly
        void Start()
        {
            m_gameManager  = FindObjectOfType <GameManager>();
            m_actionSystem = FindObjectOfType <ActionSystem>();

            UpdateUI();
        }
예제 #2
0
        private void InitGame()
        {
            m_actionSystem = FindObjectOfType <ActionSystem>();
            m_mainMenu     = FindObjectOfType <MainMenu>();

            LoadSave();
        }
예제 #3
0
        void Awake()
        {
            m_gameManager  = FindObjectOfType <GameManager>();
            m_actionSystem = FindObjectOfType <ActionSystem>();
            m_mainMenu     = FindObjectOfType <MainMenu>();
            m_vfxManager   = FindObjectOfType <VfxManager>();

            m_body = GetComponent <Rigidbody>();

            m_destinations = new List <Vector3>();

            m_defPos = transform.position;

            SetDefault();
        }
예제 #4
0
파일: Controls.cs 프로젝트: Fonarist/Jelly
 // Use this for initialization
 void Start()
 {
     m_player       = FindObjectOfType <Player>();
     m_actionSystem = FindObjectOfType <ActionSystem>();
 }