Beispiel #1
0
        void Start()
        {
            m_gameManager  = FindObjectOfType <GameManager>();
            m_actionSystem = FindObjectOfType <ActionSystem>();

            UpdateUI();
        }
Beispiel #2
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        private void InitGame()
        {
            m_actionSystem = FindObjectOfType <ActionSystem>();
            m_mainMenu     = FindObjectOfType <MainMenu>();

            LoadSave();
        }
Beispiel #3
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        void Awake()
        {
            m_gameManager  = FindObjectOfType <GameManager>();
            m_actionSystem = FindObjectOfType <ActionSystem>();
            m_mainMenu     = FindObjectOfType <MainMenu>();
            m_vfxManager   = FindObjectOfType <VfxManager>();

            m_body = GetComponent <Rigidbody>();

            m_destinations = new List <Vector3>();

            m_defPos = transform.position;

            SetDefault();
        }
Beispiel #4
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 // Use this for initialization
 void Start()
 {
     m_player       = FindObjectOfType <Player>();
     m_actionSystem = FindObjectOfType <ActionSystem>();
 }