static int Clear(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); obj.Clear(); return(0); }
static int C_SyncSkill_0x822(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); CC.Runtime.PB.C_SyncSkill_0x822 arg0 = (CC.Runtime.PB.C_SyncSkill_0x822)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.C_SyncSkill_0x822)); obj.C_SyncSkill_0x822(arg0); return(0); }
static int S_BattleStart_0x812(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); CC.Runtime.PB.S_BattleStart_0x812 arg0 = (CC.Runtime.PB.S_BattleStart_0x812)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.S_BattleStart_0x812)); obj.S_BattleStart_0x812(arg0); return(0); }
public War() { _Instance = this; _warModel = new WarModel(); _input = new WarInput(); _service = new WarService(); _soliderPool = new WarSoliderPool(); }
static int C_BattleEnd_0x830(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); List <CC.Runtime.PB.ProtoRoleFightResult> arg0 = (List <CC.Runtime.PB.ProtoRoleFightResult>)LuaScriptMgr.GetNetObject(L, 2, typeof(List <CC.Runtime.PB.ProtoRoleFightResult>)); obj.C_BattleEnd_0x830(arg0); return(0); }
static int C_RecordSubGuideStep_0x119(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.C_RecordSubGuideStep_0x119(arg0); return(0); }
static int C_LoadProgress(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); obj.C_LoadProgress(arg0); return(0); }
static int C_BattleLoad_0x811(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.C_BattleLoad_0x811(arg0); return(0); }
static int C_SyncHeroBackstage_0x828(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); obj.C_SyncHeroBackstage_0x828(arg0, arg1); return(0); }
static int C_SyncUplevel_0x825(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); obj.C_SyncUplevel_0x825(arg0, arg1, arg2); return(0); }
static int C_UploadBattleVideo_0x550(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); CC.Runtime.PB.ProtoBattleVideoInfo arg0 = (CC.Runtime.PB.ProtoBattleVideoInfo)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.ProtoBattleVideoInfo)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); int arg2 = (int)LuaScriptMgr.GetNumber(L, 4); obj.C_UploadBattleVideo_0x550(arg0, arg1, arg2); return(0); }
static int C_SyncSendArm_0x820(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); int arg2 = (int)LuaScriptMgr.GetNumber(L, 4); int arg3 = (int)LuaScriptMgr.GetNumber(L, 5); obj.C_SyncSendArm_0x820(arg0, arg1, arg2, arg3); return(0); }
public List <ProtoFightUnitInfo> GetUnitPropList() { List <ProtoFightUnitInfo> unitPropList = new List <ProtoFightUnitInfo>(); foreach (UnitCtl unit in War.scene.buildList) { ProtoFightUnitInfo unitPropData = new ProtoFightUnitInfo(); unitPropData.unit_id = unit.unitData.id; WarService.PropToProtoPropInfoList(unit.unitData.Props, unitPropData.props); unitPropList.Add(unitPropData); } return(unitPropList); }
static int _CreateGames_Module_Wars_WarService(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { Games.Module.Wars.WarService obj = new Games.Module.Wars.WarService(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.WarService.New"); } return(0); }
/** 技能 */ public void ExeSkill(C_SyncSkill_0x822 msg) { SkillOperateData skillOperateData = War.sceneData.GetSkillOperateData(msg.uid); if (skillOperateData.isRoleSkill) { War.skillWarManager.DealSkillForPvp(WarService.To__S_SyncSkill_0x822(msg)); } else { if (skillOperateData != null) { skillOperateData.SetUse(); } StartCoroutine(DelayPlaySkill(msg)); } }
static int get_backMenuId(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name backMenuId"); } else { LuaDLL.luaL_error(L, "attempt to index backMenuId on a nil value"); } } LuaScriptMgr.Push(L, obj.backMenuId); return(1); }
static int set_sendArmUid(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name sendArmUid"); } else { LuaDLL.luaL_error(L, "attempt to index sendArmUid on a nil value"); } } obj.sendArmUid = (Dictionary <int, bool>)LuaScriptMgr.GetNetObject(L, 3, typeof(Dictionary <int, bool>)); return(0); }
static int set_ownLegionId(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name ownLegionId"); } else { LuaDLL.luaL_error(L, "attempt to index ownLegionId on a nil value"); } } obj.ownLegionId = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }
IEnumerator DelayPlaySkill(C_SyncSkill_0x822 msg) { yield return(new WaitForSeconds(0.5f)); War.skillWarManager.DealSkillForPvp(WarService.To__S_SyncSkill_0x822(msg)); }