static int Clear(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
     obj.Clear();
     return(0);
 }
 static int C_SyncSkill_0x822(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     Games.Module.Wars.WarService    obj  = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
     CC.Runtime.PB.C_SyncSkill_0x822 arg0 = (CC.Runtime.PB.C_SyncSkill_0x822)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.C_SyncSkill_0x822));
     obj.C_SyncSkill_0x822(arg0);
     return(0);
 }
 static int S_BattleStart_0x812(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     Games.Module.Wars.WarService      obj  = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
     CC.Runtime.PB.S_BattleStart_0x812 arg0 = (CC.Runtime.PB.S_BattleStart_0x812)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.S_BattleStart_0x812));
     obj.S_BattleStart_0x812(arg0);
     return(0);
 }
Exemple #4
0
 public War()
 {
     _Instance    = this;
     _warModel    = new WarModel();
     _input       = new WarInput();
     _service     = new WarService();
     _soliderPool = new WarSoliderPool();
 }
    static int C_BattleEnd_0x830(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        List <CC.Runtime.PB.ProtoRoleFightResult> arg0 = (List <CC.Runtime.PB.ProtoRoleFightResult>)LuaScriptMgr.GetNetObject(L, 2, typeof(List <CC.Runtime.PB.ProtoRoleFightResult>));

        obj.C_BattleEnd_0x830(arg0);
        return(0);
    }
    static int C_RecordSubGuideStep_0x119(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.C_RecordSubGuideStep_0x119(arg0);
        return(0);
    }
    static int C_LoadProgress(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        float arg0 = (float)LuaScriptMgr.GetNumber(L, 2);

        obj.C_LoadProgress(arg0);
        return(0);
    }
    static int C_BattleLoad_0x811(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.C_BattleLoad_0x811(arg0);
        return(0);
    }
    static int C_SyncHeroBackstage_0x828(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);

        obj.C_SyncHeroBackstage_0x828(arg0, arg1);
        return(0);
    }
    static int C_SyncUplevel_0x825(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        int   arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int   arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        float arg2 = (float)LuaScriptMgr.GetNumber(L, 4);

        obj.C_SyncUplevel_0x825(arg0, arg1, arg2);
        return(0);
    }
    static int C_UploadBattleVideo_0x550(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        Games.Module.Wars.WarService       obj  = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        CC.Runtime.PB.ProtoBattleVideoInfo arg0 = (CC.Runtime.PB.ProtoBattleVideoInfo)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.PB.ProtoBattleVideoInfo));
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        int arg2 = (int)LuaScriptMgr.GetNumber(L, 4);

        obj.C_UploadBattleVideo_0x550(arg0, arg1, arg2);
        return(0);
    }
    static int C_SyncSendArm_0x820(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarService");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        int arg2 = (int)LuaScriptMgr.GetNumber(L, 4);
        int arg3 = (int)LuaScriptMgr.GetNumber(L, 5);

        obj.C_SyncSendArm_0x820(arg0, arg1, arg2, arg3);
        return(0);
    }
Exemple #13
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        public List <ProtoFightUnitInfo> GetUnitPropList()
        {
            List <ProtoFightUnitInfo> unitPropList = new List <ProtoFightUnitInfo>();

            foreach (UnitCtl unit in War.scene.buildList)
            {
                ProtoFightUnitInfo unitPropData = new ProtoFightUnitInfo();
                unitPropData.unit_id = unit.unitData.id;
                WarService.PropToProtoPropInfoList(unit.unitData.Props, unitPropData.props);
                unitPropList.Add(unitPropData);
            }

            return(unitPropList);
        }
    static int _CreateGames_Module_Wars_WarService(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            Games.Module.Wars.WarService obj = new Games.Module.Wars.WarService();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.WarService.New");
        }

        return(0);
    }
Exemple #15
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        /** 技能 */
        public void ExeSkill(C_SyncSkill_0x822 msg)
        {
            SkillOperateData skillOperateData = War.sceneData.GetSkillOperateData(msg.uid);

            if (skillOperateData.isRoleSkill)
            {
                War.skillWarManager.DealSkillForPvp(WarService.To__S_SyncSkill_0x822(msg));
            }
            else
            {
                if (skillOperateData != null)
                {
                    skillOperateData.SetUse();
                }

                StartCoroutine(DelayPlaySkill(msg));
            }
        }
    static int get_backMenuId(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name backMenuId");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index backMenuId on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.backMenuId);
        return(1);
    }
    static int set_sendArmUid(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name sendArmUid");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index sendArmUid on a nil value");
            }
        }

        obj.sendArmUid = (Dictionary <int, bool>)LuaScriptMgr.GetNetObject(L, 3, typeof(Dictionary <int, bool>));
        return(0);
    }
    static int set_ownLegionId(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarService obj = (Games.Module.Wars.WarService)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name ownLegionId");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index ownLegionId on a nil value");
            }
        }

        obj.ownLegionId = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
Exemple #19
0
        IEnumerator DelayPlaySkill(C_SyncSkill_0x822 msg)
        {
            yield return(new WaitForSeconds(0.5f));

            War.skillWarManager.DealSkillForPvp(WarService.To__S_SyncSkill_0x822(msg));
        }