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C# (CSharp) GameObjects Troop.AmbushAvail Exemples
Langage de programmation:
C# (CSharp)
Espace de nommage/Pack:
GameObjects
Class/Type:
Troop
Méthode/Fonction:
AmbushAvail
Exemples au hotexamples.com:
1
C# (CSharp) GameObjects Troop.AmbushAvail - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameObjects.Troop.AmbushAvail
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
IsFriendly(8)
GetCurrentStratagemSuccess(8)
GetAreaStratagemTroops(7)
GetStratagemSuccessChanceCredit(7)
TryToPlaySound(5)
SetLeader(4)
DecreaseCombativity(4)
ReleaseCaptiveBeforeBeRouted(3)
OnRouted(3)
IsMovableOnPosition(3)
IncreaseRoutExperience(3)
GetPopulation(3)
AddPerson(3)
IncreaseCombativity(3)
BeRouted(3)
AddRoutedCount(3)
LoadCaptivesFromString(2)
LoadPersonsFromString(2)
GenerateBoostIncrement(2)
InitializePosition(2)
IncreaseStratagemExperience(2)
OnRout(2)
IncreaseMorale(2)
AddRoutCount(2)
OnTroopCreate(2)
CheckCaptiveBeforeRout(2)
GetStratagemArea(2)
RefreshAfterLosePerson(2)
RefreshAllData(2)
DecreaseMorale(2)
SetStatus(2)
SimulateInitializePosition(2)
LoadPathInformation(2)
ReceiveAttackDamage(1)
PutOutFire(1)
AmbushAvail(1)
AmbushDetected(1)
RemovePerson(1)
SendAttackDamage(1)
SetAmbush(1)
SetDirection(1)
Move(1)
DecreaseQuantity(1)
ApplyGongxin(1)
GetHostileTroopsInView(1)
GenerateCastAttractDay(1)
GenerateCastChaosDay(1)
GenerateCastRumourDay(1)
GenerateFireDamageScale(1)
GetCurrentStopDisplayRectangle(1)
Méthodes fréquemment utilisées
IsFriendly (8)
GetCurrentStratagemSuccess (8)
GetAreaStratagemTroops (7)
GetStratagemSuccessChanceCredit (7)
TryToPlaySound (5)
SetLeader (4)
DecreaseCombativity (4)
ReleaseCaptiveBeforeBeRouted (3)
OnRouted (3)
IsMovableOnPosition (3)
Méthodes fréquemment utilisées
IncreaseRoutExperience (3)
GetPopulation (3)
AddPerson (3)
IncreaseCombativity (3)
BeRouted (3)
AddRoutedCount (3)
LoadCaptivesFromString (2)
LoadPersonsFromString (2)
GenerateBoostIncrement (2)
InitializePosition (2)
IncreaseStratagemExperience (2)
OnRout (2)
IncreaseMorale (2)
AddRoutCount (2)
OnTroopCreate (2)
CheckCaptiveBeforeRout (2)
GetStratagemArea (2)
RefreshAfterLosePerson (2)
RefreshAllData (2)
DecreaseMorale (2)
Méthodes fréquemment utilisées
IncreaseStratagemExperience (2)
OnRout (2)
IncreaseMorale (2)
AddRoutCount (2)
OnTroopCreate (2)
CheckCaptiveBeforeRout (2)
GetStratagemArea (2)
RefreshAfterLosePerson (2)
RefreshAllData (2)
DecreaseMorale (2)
SetStatus (2)
SimulateInitializePosition (2)
LoadPathInformation (2)
ReceiveAttackDamage (1)
PutOutFire (1)
AmbushAvail (1)
AmbushDetected (1)
RemovePerson (1)
SendAttackDamage (1)
SetAmbush (1)
SetDirection (1)
Move (1)
DecreaseQuantity (1)
ApplyGongxin (1)
GetHostileTroopsInView (1)
GenerateCastAttractDay (1)
GenerateCastChaosDay (1)
GenerateCastRumourDay (1)
GenerateFireDamageScale (1)
GetCurrentStopDisplayRectangle (1)
Méthodes fréquemment utilisées
SetStatus (2)
SimulateInitializePosition (2)
LoadPathInformation (2)
ReceiveAttackDamage (1)
PutOutFire (1)
AmbushAvail (1)
AmbushDetected (1)
RemovePerson (1)
SendAttackDamage (1)
SetAmbush (1)
SetDirection (1)
Move (1)
DecreaseQuantity (1)
ApplyGongxin (1)
GetHostileTroopsInView (1)
GenerateCastAttractDay (1)
GenerateCastChaosDay (1)
GenerateCastRumourDay (1)
GenerateFireDamageScale (1)
GetCurrentStopDisplayRectangle (1)
DecreaseInjuryQuantity (1)
GetHighestFightingForceArea (1)
ControlAvail (1)
IsInHostileTroopView (1)
GetStatusTroopTileAnimationRectangle (1)
GetStuntTroopTileAnimationRectangle (1)
GetTerrainAdaptability (1)
HasStratagem (1)
IncreaseFood (1)
CatchCaptiveFromTroop (1)
IsInHostileArchitectureHighView (1)
Investigate (1)
Exemple #1
0
Afficher le fichier
Fichier :
InfluenceKind393.cs
Projet :
skicean/ZhongHuaSanGuoZhi
public override bool IsVaild(Troop troop) { return troop.AmbushAvail(this.id); }