internal void DrawTroop(SpriteBatch spriteBatch, Troop troop, bool playerControlling) { if (troop.Scenario.ScenarioMap.TileWidth >= 50) { Color white = Color.White; this.DisplayOffset = troop.Scenario.GameScreen.GetPointByPosition(troop.Position); this.DisplayOffset=new Point( this.DisplayOffset.X ,this.DisplayOffset.Y- 13); if (troop.BelongedFaction != null) { white = troop.BelongedFaction.FactionColor; } Rectangle? sourceRectangle = null; spriteBatch.Draw(this.BackgroundTexture, new Rectangle(this.displayOffset.X, this.displayOffset.Y, this.BackgroundSize.X, this.BackgroundSize.Y), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.47f); spriteBatch.Draw(this.shiqicaotupian, new Rectangle(this.displayOffset.X + this.shiqicaoweizhi.X, this.displayOffset.Y + this.shiqicaoweizhi.Y, this.shiqicaoweizhi.Width , this.shiqicaoweizhi.Height ), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f); spriteBatch.Draw(this.shiqitiaotupian, new Rectangle(this.displayOffset.X + this.shiqitiaoweizhi.X, this.displayOffset.Y + this.shiqitiaoweizhi.Y, shiqitiaokuandu(troop), this.shiqitiaoweizhi.Height), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f); sourceRectangle = null; spriteBatch.Draw(this.FactionTexture, new Rectangle(this.displayOffset.X + this.FactionPosition.X, this.displayOffset.Y + this.FactionPosition.Y, this.FactionPosition.Width, this.FactionPosition.Height), sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.469f); this.NameText.Text = troop.Leader.Name; this.binglitext.Text=troop.Army.Quantity.ToString(); this.NameText.Draw(spriteBatch, 0.47f); this.binglitext.Draw(spriteBatch, 0.47f); sourceRectangle = null; spriteBatch.Draw(troop.Leader.SmallPortrait, new Rectangle(this.displayOffset.X + this.PortraitPosition.X, this.displayOffset.Y + this.PortraitPosition.Y, this.PortraitPosition.Width, this.PortraitPosition.Height), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4687f); if (playerControlling && (GlobalVariables.SkyEye || troop.Scenario.IsCurrentPlayer(troop.BelongedFaction))) { if (!troop.ControlAvail()) { sourceRectangle = null; spriteBatch.Draw(this.NoControlTexture, this.NoControlIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); } else { switch (troop.ControlState) { case TroopControlState.Undone: sourceRectangle = null; spriteBatch.Draw(this.ActionUndoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); break; case TroopControlState.Done: sourceRectangle = null; spriteBatch.Draw(this.ActionDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); break; case TroopControlState.Auto: sourceRectangle = null; spriteBatch.Draw(this.ActionAutoTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); break; case TroopControlState.AutoDone: sourceRectangle = null; spriteBatch.Draw(this.ActionAutoDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); break; } } if (troop.Food < troop.FoodCostPerDay) { sourceRectangle = null; spriteBatch.Draw(this.FoodShortageTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); } /* else { sourceRectangle = null; spriteBatch.Draw(this.FoodNormalTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); } */ } if (troop.CurrentStunt != null) { spriteBatch.Draw(this.StuntTexture, this.StuntIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f); } } }