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C# (CSharp) GameObjects Troop.AmbushAvail示例
编程语言:
C# (CSharp)
命名空间/包名称:
GameObjects
类/类型:
Troop
方法/功能:
AmbushAvail
hotexamples.com的示例:
1
C# (CSharp) GameObjects Troop.AmbushAvail - 已找到1个示例
。这些是从开源项目中提取的最受好评的
GameObjects.Troop.AmbushAvail
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
IsFriendly(8)
GetCurrentStratagemSuccess(8)
GetAreaStratagemTroops(7)
GetStratagemSuccessChanceCredit(7)
TryToPlaySound(5)
SetLeader(4)
DecreaseCombativity(4)
ReleaseCaptiveBeforeBeRouted(3)
OnRouted(3)
IsMovableOnPosition(3)
IncreaseRoutExperience(3)
GetPopulation(3)
AddPerson(3)
IncreaseCombativity(3)
BeRouted(3)
AddRoutedCount(3)
LoadCaptivesFromString(2)
LoadPersonsFromString(2)
GenerateBoostIncrement(2)
InitializePosition(2)
IncreaseStratagemExperience(2)
OnRout(2)
IncreaseMorale(2)
AddRoutCount(2)
OnTroopCreate(2)
CheckCaptiveBeforeRout(2)
GetStratagemArea(2)
RefreshAfterLosePerson(2)
RefreshAllData(2)
DecreaseMorale(2)
SetStatus(2)
SimulateInitializePosition(2)
LoadPathInformation(2)
ReceiveAttackDamage(1)
PutOutFire(1)
AmbushAvail(1)
AmbushDetected(1)
RemovePerson(1)
SendAttackDamage(1)
SetAmbush(1)
SetDirection(1)
Move(1)
DecreaseQuantity(1)
ApplyGongxin(1)
GetHostileTroopsInView(1)
GenerateCastAttractDay(1)
GenerateCastChaosDay(1)
GenerateCastRumourDay(1)
GenerateFireDamageScale(1)
GetCurrentStopDisplayRectangle(1)
常用方法
IsFriendly (8)
GetCurrentStratagemSuccess (8)
GetAreaStratagemTroops (7)
GetStratagemSuccessChanceCredit (7)
TryToPlaySound (5)
SetLeader (4)
DecreaseCombativity (4)
ReleaseCaptiveBeforeBeRouted (3)
OnRouted (3)
IsMovableOnPosition (3)
常用方法
IncreaseRoutExperience (3)
GetPopulation (3)
AddPerson (3)
IncreaseCombativity (3)
BeRouted (3)
AddRoutedCount (3)
LoadCaptivesFromString (2)
LoadPersonsFromString (2)
GenerateBoostIncrement (2)
InitializePosition (2)
IncreaseStratagemExperience (2)
OnRout (2)
IncreaseMorale (2)
AddRoutCount (2)
OnTroopCreate (2)
CheckCaptiveBeforeRout (2)
GetStratagemArea (2)
RefreshAfterLosePerson (2)
RefreshAllData (2)
DecreaseMorale (2)
常用方法
IncreaseStratagemExperience (2)
OnRout (2)
IncreaseMorale (2)
AddRoutCount (2)
OnTroopCreate (2)
CheckCaptiveBeforeRout (2)
GetStratagemArea (2)
RefreshAfterLosePerson (2)
RefreshAllData (2)
DecreaseMorale (2)
SetStatus (2)
SimulateInitializePosition (2)
LoadPathInformation (2)
ReceiveAttackDamage (1)
PutOutFire (1)
AmbushAvail (1)
AmbushDetected (1)
RemovePerson (1)
SendAttackDamage (1)
SetAmbush (1)
SetDirection (1)
Move (1)
DecreaseQuantity (1)
ApplyGongxin (1)
GetHostileTroopsInView (1)
GenerateCastAttractDay (1)
GenerateCastChaosDay (1)
GenerateCastRumourDay (1)
GenerateFireDamageScale (1)
GetCurrentStopDisplayRectangle (1)
常用方法
SetStatus (2)
SimulateInitializePosition (2)
LoadPathInformation (2)
ReceiveAttackDamage (1)
PutOutFire (1)
AmbushAvail (1)
AmbushDetected (1)
RemovePerson (1)
SendAttackDamage (1)
SetAmbush (1)
SetDirection (1)
Move (1)
DecreaseQuantity (1)
ApplyGongxin (1)
GetHostileTroopsInView (1)
GenerateCastAttractDay (1)
GenerateCastChaosDay (1)
GenerateCastRumourDay (1)
GenerateFireDamageScale (1)
GetCurrentStopDisplayRectangle (1)
DecreaseInjuryQuantity (1)
GetHighestFightingForceArea (1)
ControlAvail (1)
IsInHostileTroopView (1)
GetStatusTroopTileAnimationRectangle (1)
GetStuntTroopTileAnimationRectangle (1)
GetTerrainAdaptability (1)
HasStratagem (1)
IncreaseFood (1)
CatchCaptiveFromTroop (1)
IsInHostileArchitectureHighView (1)
Investigate (1)
示例#1
0
显示文件
文件:
InfluenceKind393.cs
项目:
skicean/ZhongHuaSanGuoZhi
public override bool IsVaild(Troop troop) { return troop.AmbushAvail(this.id); }
x