private void DrawStoppedTroop(SpriteBatch spriteBatch, Point viewportSize, Troop troop)
 {
     Rectangle? nullable;
     Color white = Color.White;
     if ((this.screen.DrawingSelector && (troop.Status == TroopStatus.一般)) && 
         this.screen.Scenario.IsCurrentPlayer(troop.BelongedFaction) && !troop.Operated)
     {
         Point positionByPoint = this.screen.GetPositionByPoint(this.screen.SelectorStartPosition);
         Point point2 = this.screen.GetPositionByPoint(this.screen.MousePosition);
         Rectangle r = new Rectangle(
             Math.Min(point2.X, positionByPoint.X), Math.Min(point2.Y, positionByPoint.Y), 
             Math.Abs(point2.X - positionByPoint.X), Math.Abs(point2.Y - positionByPoint.Y));
         if (r.Contains(troop.Position))
         {
             white = Color.Blue;
         }
     }
     if (troop.CurrentOutburstKind == OutburstKind.愤怒)
     {
         white = Color.Red;
     }
     else if (troop.CurrentOutburstKind == OutburstKind.沉静)
     {
         white = Color.Green;
     }
     spriteBatch.Draw(troop.TroopTexture, this.mainMapLayer.Tiles[troop.Position.X, troop.Position.Y].Destination, new Rectangle?(troop.GetCurrentStopDisplayRectangle(troop.TroopTexture.Width / troop.CurrentAnimation.FrameCount)), white, 0f, Vector2.Zero, SpriteEffects.None, 0.7f);
     if (this.screen.SelectorTroops.HasGameObject(troop.ID))
     {
         nullable = null;
         spriteBatch.Draw(this.screen.Textures.TileFrameTextures[4], this.mainMapLayer.Tiles[troop.Position.X, troop.Position.Y].Destination, nullable, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.699f);
     }
     if (troop.Surrounding)
     {
         nullable = null;
         spriteBatch.Draw(this.screen.Textures.TileFrameTextures[4], this.mainMapLayer.Tiles[troop.Position.X, troop.Position.Y].Destination, nullable, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.699f);
     }
     if (troop.Status != TroopStatus.一般)
     {
         spriteBatch.Draw(troop.StatusTileAnimation.Texture, this.mainMapLayer.Tiles[troop.Position.X, troop.Position.Y].Destination, new Rectangle?(troop.GetStatusTroopTileAnimationRectangle(troop.StatusTileAnimation.Texture.Width / troop.StatusTileAnimation.FrameCount)), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.6998f);
     }
     if (troop.CurrentStunt != null)
     {
         spriteBatch.Draw(troop.StuntTileAnimation.Texture, this.mainMapLayer.Tiles[troop.Position.X, troop.Position.Y].Destination, new Rectangle?(troop.GetStuntTroopTileAnimationRectangle(troop.StuntTileAnimation.Texture.Width / troop.StuntTileAnimation.FrameCount)), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.6998f);
     }
     if ((this.screen.CurrentTroop == troop) && (this.screen.UndoneWorks.Peek().Kind == UndoneWorkKind.ContextMenu))
     {
         foreach (Point point3 in troop.OffenceArea.Area)
         {
             if (this.mainMapLayer.TileInScreen(point3))
             {
                 nullable = null;
                 spriteBatch.Draw(this.screen.Textures.TileFrameTextures[2], this.mainMapLayer.Tiles[point3.X, point3.Y].Destination, nullable, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.7f);
             }
         }
     }
 }