public void restartGameMethod() { Time.timeScale = 1; int GL = 1; PlayerPrefs.SetInt("gameLoop", GL); //SceneManager.LoadScene("mainScene"); isFadeStarted = true; soundManagerScript.playClickSound(); }
public void startGameButton() { soundManager soundManagerScript = GetComponent <soundManager>(); if (IsGameStarted == false) { if (PlayerPrefs.GetInt("gameLoop") == 0) { soundManagerScript.playClickSound(); } PlayerPrefs.SetInt("gameLoop", 1); startGame(); IsGameStarted = true; } }